
Volume II
The Flame of the Sun Circle
Planned release: 1 May 2026
The Ignis Stone has been burning beneath Solareth for a thousand years. It doesn't wait. It doesn't ask. It demands. Kael Ardyn can hear it — and that makes him the most valuable person on the continent. It also makes him the most hunted.
Figures in this volume

Kael Ardyn
The Cartographer
Kael Ardyn would rather look at the world on paper than live in it. Maps give him what the world itself refuses to: order. The illusion that everything has its place, if only one looks closely enough. Since the death of his parents he has lived alone. He has neighbours, regular customers, an old man next door. But there is no one he truly confides in. The currents he has seen since childhood — energy drifting through the air, rising from the ground — he once described to his father. His father laughed. After that, Kael stopped talking about it. He asks questions, even when the answers are uncomfortable. He seldom lies. He reacts to the world; he does not shape it. That will have to change. What he does not yet know: he is not merely someone who can see the Solar Stones. He is connected to the sun. What that means will be the question that carries him through all ten volumes.

Lyra Veyne
The Night Blade
Lyra was not recruited into the Order of the Night Blades. She was raised there. That is a difference. She knows no life outside the training, no childhood that belonged to her. The Order taught her that feelings deceive and doubt is dangerous. She believed it. Part of her still does. But she has always asked questions. As a child she was given punishment drills for it. As an adult she learned to keep the questions to herself. That makes her the fastest thinker in the group — and the loneliest. In a danger she sees the way out before others have recognised the danger. No one truly gets close to her. Connection is a vulnerability to be exploited. What drives her is not compassion. It is distrust. The Order knows something it has not told her. That will not let her rest.

Edrin Thalos
The Scholar
Edrin Thalos has devoted his life to a single question: why did the sun break? He found the answer. That is the problem. Decades of searching, journeys through every region of Aeryndor, conversations with the dying who had seen things others refused to believe. Long ago he disappeared from the Academy in Solareth — not because he failed, but because he discovered something the Academy did not want to hear. The sun did not break by chance. Someone intended it. And the Solar Stones are not magic. They are parts of a machine. He is no kindly mentor. He is purposeful. He found Kael because he needed him. He is willing to put others in danger because he is convinced the goal justifies it. What makes him human: he doubts. Not the facts. But whether he is doing the right thing with them.

Tarek Valcor
The General
Valcor is the most difficult character in the series — because he might be right. He believes the world can only survive if the sun is restored. That is not a hunger for power. It is a conviction he has reached through his own observation. He has seen what the Solar Stones do to regions: the growing heat above Solareth, the temporal distortions of the Mistmarches, the increasing instability between the fragments. His conclusions are not wrong. The problem is the price he is willing to pay. He thinks in strategies, in resources, in objectives. People are both — means and obstacle. As a general he has learned that arithmetic sometimes looks cruel and is still correct. That conviction has carried him far. It makes him dangerous. What the encounter with Kael complicates: both want the same thing. The question is who has the right to make the final decision — and what that decision costs. He fights for the survival of the world and is willing to destroy it in the process.
Maps

Aeryndor
Aeryndor is a continent that was never the same after the Breaking. Nearly a thousand years ago, the sun shattered into seven great fragments. These fragments — Solar Stones — fell upon different regions of the world and altered the laws of nature, magic and climate. Valeryn A large kingdom in the west, with fertile plains and ancient cities. The capital is Lythar. Valeryn is considered relatively stable, because the Solar Stone there exerts a comparatively weaker influence. Solareth A vast trading city in the south. Above it hangs a permanent reddish sky, caused by a Solar Stone that fell into the volcanic landscape centuries ago. Solareth is wealthy, dangerous and full of political intrigue. The Mistmarches Borderlands in the north. Dense forests, marshes and the ruins of old realms. Here, time is said to sometimes run differently. The Sea of Glass A former ocean that froze into crystalline glass when a Solar Stone struck. Ships can no longer sail there. Some claim that beneath the glass surface lies an ancient city. The Shadow Mountains A vast mountain range in the east. Home to the Order of the Night Blades.

Solareth
The largest trading city in Aeryndor. Located in the south of the continent.
Travellers who come to Solareth for the first time raise their eyes and ask whether it always looks like this. The locals shrug. They know no other sky. Above Solareth hangs a permanent red glow — created by the Ignis Stone, which fell into the crater beneath the city nearly a thousand years ago and has never stopped burning since. The city was built around that crater, upon it, over it. To live in Solareth is to live on a Solar Stone. The city is wealthy, loud and dangerous. Its wealth comes from the fire-tempered steel forged in the proximity of the Ignis Stone — harder and lighter than any other metal on the continent. Merchants from every region come to Solareth, and the city has built from that an empire of money and influence. The architecture shows it: massive towers of dark volcanic stone, fortress walls encircling the city, broad streets for trade caravans. Solareth was not built for beauty. It was built for survival. Solar storms break over the city at regular intervals. Days when the sky burns lower, the heat becomes unbearable and metal grows hot in the hand. The Sun Guard — the city's military watch — has developed warning systems. People die in every severe storm regardless. On a hill above the city stands the Academy of Solareth, the oldest scholarly institution on the continent. It preserves knowledge of the Breaking — and suppresses it in equal measure. In its lower levels lie archives that have been sealed for decades. Some questions are best not asked too loudly in Solareth. And deep beneath the Sun Guard fortress, in the heart of the crater, lies the Ignis Stone. Urgent. Restless. Burning for a thousand years.